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Elsewhere in the thread someone linked the art assets: http://asciicker.com/x13/images/ http://asciicker.com/x13/images/ As you can see it makes use of (I sus
by vanderZwan 7y ago
Elsewhere in the thread someone linked the art assets:
http://asciicker.com/x13/images/ http://asciicker.com/x13/images/
As you can see it makes use of (I suspect paletted) PNGs
- nomel 7y agoDoesn't this show that the map is actually 3d?
- vanderZwan 7y agoNot necessarily, depending on what you mean with 3D (although one of the other comments definitely proved it). If you mean "uses WebGL to render 3D polygons", then there are other possible solutions, like the isometric approach I mentioned before. Given that the developer wants to target linux terminals[0] he is likely to come up with his own rendering scheme, probably not unlike the old software 3D engines of the late eighties/early nineties (like the aforementioned Zarch, or later Bullfrog games like Powermonger and Syndicate 2) [0] https://old.reddit.com/r/asciicker/comments/d64sys/has_anyone_tried_inserting_a_crt_fragment_shader/f0rabcq/?context=3 https://old.reddit.com/r/asciicker/comments/d64sys/has_anyon...