2 ms·
Try adding an occasional pass that rounds or truncates all your floats (maybe once a frame, maybe less). It's not really "supposed" to work in any bulletproof w
by jtolmar 7y ago
Try adding an occasional pass that rounds or truncates all your floats (maybe once a frame, maybe less). It's not really "supposed" to work in any bulletproof way, but for a given game there's usually a reasonable rounding factor that'll fix things faster than floats diverge.