3 ms·
Every operation is just way faster in WebGL. I currently use WebGL for display preview and 2D canvas for generating the actual image. I suspect you'll run int
by rikschennink 7y ago
Every operation is just way faster in WebGL.
I currently use WebGL for display preview and 2D canvas for generating the actual image.
I suspect you'll run into performance issues if you plan to animate the image in a 2D canvas context (like I do when rotating / flipping / etc.)
I've been planning to use offscreencanvas but haven't gotten around to it yet.