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I’d suggest this is the opposite, this is Microsoft changing their ways for the better. It’s really hard to open source legacy code, this new code should be the
by lstamour 7y ago
I’d suggest this is the opposite, this is Microsoft changing their ways for the better. It’s really hard to open source legacy code, this new code should be the restart of open source releases going forward, and who knows, maybe they’ll upload historical tags at some point in future. Personally I think there will be a lot tighter integration between open source git repos and Microsoft’s newer developer tools efforts, including eventually cross-platform versions.
- muststopmyths 7y ago>It’s really hard to open source legacy code Of course, but my point about the new Microsoft was in relation to UCRT source, which used to be part of the standard VC runtime library and distributed with the compiler. This new release of the c++ stdlib is fine and I'd actually be fine with the entire C/C++ runtime (including UCRT) being on github. At least there'd be just one place to look for it.
- lstamour 7y agoAs other posts pointed out, I believe it moved from the compiler to Windows SDK, because it was not considered compiler-specific any longer. Not sure if that addresses all of the complaint. I’d be first in line to say that the mess Microsoft has in distributing proprietary tool chains and SDKs is pretty terrible. The fact that I have to have Visual Studio installed for certain msbuild features, though legacy ones, still bugs me. But then, it could be worse (see Xcode).