4 ms·
... is that bad? Seems different. But it doesn't seem bad. Granted, I've not worked on a project of that size, but it seems to me that if it works for 'normal
by eximius 7y ago
... is that bad?
Seems different. But it doesn't seem bad.
Granted, I've not worked on a project of that size, but it seems to me that if it works for 'normal' sized projects quite well and works as well as anything else for large projects (as in, nothing works perfectly for large projects, they all need tweaking), then it is ahead of the alternatives.
- jcranmer 7y agoWhat it shows is that Rust's aggressive approach to static linking means that it doesn't slot into build systems the same way that C/C++ code does. This has benefits for smaller projects, but it probably discourages use in larger projects. I don't know what all of the trade-offs are, so I don't know where the current situation sits in this space. https://gist.github.com/rylev/0e3c3895dcb40b6a1c1cf8c427c01b5e https://gist.github.com/rylev/0e3c3895dcb40b6a1c1cf8c427c01b... is the minutes of a session between the scary-custom-build-system people discussing (among other things) the pain points of cargo with their build systems.