3 ms·
To be fair, I spend the same amount of time on resource management in C++ too (compared to Rust). Unless I'm writing a data structure (happens occasionally) or
by banachtarski 7y ago
To be fair, I spend the same amount of time on resource management in C++ too (compared to Rust). Unless I'm writing a data structure (happens occasionally) or some explicit resource management layer (texture pool, mesh LOD system, etc), I delegate management/ownership to the system designed to handle it.