4 ms·
You're absolutely right, you either go for CSS 3D Transforms, or WebGL, WebGL being faster still.
by rikschennink 7y ago
You're absolutely right, you either go for CSS 3D Transforms, or WebGL, WebGL being faster still.
- aloer 7y agoWhat’s your take on 2d canvas? I always see these 2d Toole using webgl and wonder how big of a difference it is. Filters of course work best in webgl. But the rest? Also, do you use offscreencanvas in chrome?
- rikschennink 7y agoEvery operation is just way faster in WebGL. I currently use WebGL for display preview and 2D canvas for generating the actual image. I suspect you'll run into performance issues if you plan to animate the image in a 2D canvas context (like I do when rotating / flipping / etc.) I've been planning to use offscreencanvas but haven't gotten around to it yet.