4 ms·
Hi, Thanks for feedback! In my experience loading huge images like those and animating them is way too slow so the preview is limited to 1500x1500 pixels (I'm
by rikschennink 7y ago
Hi, Thanks for feedback!
In my experience loading huge images like those and animating them is way too slow so the preview is limited to 1500x1500 pixels (I'm testing on a MacBook from 2014). I have some ideas to work around that. With the recent switch from CSS transforms to WebGL (for the image preview) I've added some additional options.
Good luck with your project!
- zawerf 7y agoI don't work with webgl much but I remember there being a max texture size of around 2048 or 4096 on many devices. Wouldn't you end up needing to tile the texture and stuff?
- rikschennink 7y agoThere is a limit on canvas size in most browsers, unfortunately it's rather low on iOS, more than 12 megapixels (4000x3000) will result in empty canvas elements. Indeed progressively loading high res textures or tiling is a solution to this.