4 ms·
Tried playing a half dozen games. If this isn't a lesson in teaching users how to play your game I don't know what is. Before releasing a game you need to sil
by icefox 16y ago
Tried playing a half dozen games. If this isn't a lesson in teaching users how to play your game I don't know what is. Before releasing a game you need to silently watch someone else try to play your game for the first time and take notes. All those cool features you added are pointless if they can't even figure out how to do the first level. Tank world is a good example. Wow does it look cool, but the instructions show up on the screen for just a few seconds and then go away leaving you to get frustrated and quit.
- ecaroth 16y agoI agree - I entered a game in the contest and was very worried that it wouldn't hold up to the rest of the entries because mine is very simple in comparison. I tried playing ~12 of them and couldn't believe how complicated many of them were!