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I feel like they got heavy inspiration from unity. There is a lot of terms and functions named exactly like and perform the exact same functionality in unity. A
by CodiePetersen 7y ago
I feel like they got heavy inspiration from unity. There is a lot of terms and functions named exactly like and perform the exact same functionality in unity. And having programmed in both unity and unreal I can say they aren't just generic naming conventions. But I've only briefly read some documentation so they might actually say it was directly inspired by unity. At any rate great job huge undertaking. I'll check it out some more.
- flohofwoe 7y agoPretty much everything that goes under the name of "game engine" these days is directly inspired by Unity though. 15 or 20 years ago, there was a bigger diversity and more opinions on what "game engine" actually means, but once Unity got really, really popular other engines followed along and became "Unity clones" at least on the surface (e.g. what does the artist workflow look like). The "unique selling point" of other engines is essentially what small parts of the artist workflow they do better than the "reference implementation" in Unity, or sometimes what things they do more efficiently under the hood.