3 ms·
One difference - I think that guy essentially forces his signal on the various data lines instead of having a proper NES "communication layer", which is why it'
by LocalH 7y ago
One difference - I think that guy essentially forces his signal on the various data lines instead of having a proper NES "communication layer", which is why it's a bit glitchy
- mrob 7y agoThe graphical glitches are the result of timing inaccuracies. This technique is a just higher resolution version of what the MMC5 mapper does to get 8x8 attribute blocks. It's not "forcing" anything.
- LocalH 7y agoI was under the impression that he was "just" stuffing the bus, perhaps I need to refresh my knowledge of the project