4 ms·
This guy did that... https://kotaku.com/programmer-hacks-cartridge-to-run-snes-games-on-the-nes-1826434092 https://kotaku.com/programmer-hacks-cartridge-to-run
by dillonmckay 7y ago
This guy did that...
https://kotaku.com/programmer-hacks-cartridge-to-run-snes-games-on-the-nes-1826434092 https://kotaku.com/programmer-hacks-cartridge-to-run-snes-ga...
- LocalH 7y agoOne difference - I think that guy essentially forces his signal on the various data lines instead of having a proper NES "communication layer", which is why it's a bit glitchy
- mrob 7y agoThe graphical glitches are the result of timing inaccuracies. This technique is a just higher resolution version of what the MMC5 mapper does to get 8x8 attribute blocks. It's not "forcing" anything.
- LocalH 7y agoI was under the impression that he was "just" stuffing the bus, perhaps I need to refresh my knowledge of the project