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Keyboard in AR is always going to have the tactile feedback problem. If we could solve the other two though it'd go a long way.
by BigJono 7y ago
Keyboard in AR is always going to have the tactile feedback problem. If we could solve the other two though it'd go a long way.
- Sabinus 7y agoIt's not impossible to make gloves that aren't bulky and would vibrate in response to key presses.
- wruza 7y agoThey should feedback before keypress, so you know what you’re pressing beforehand. Keypress response itself can be as simple as... click sound.
- jon-wood 7y agoIf I don’t need the bulk of a laptop screen on a train/plane a physical keyboard, possibly with processing integrated like current laptops, would be fine. In my experience there’s always space on the tray table for a keyboard, but once I angle the screen so I can see it everything’s hanging off the edge and squashing me in.
- mirimir 7y agoDecades ago, I had a rather nice folding keyboard for an early Qualcom "smartphone". It was mostly aluminum, and folded into a ~10 cm square, maybe 2 cm thick. Unfolded, it was about the size of a netbook keyboard. I would have kept it, but it was cabled for a docking stand, and I didn't want to attempt rewiring it. This silicone keyboard looks interesting: https://www.amazon.com/Sungwoo-Foldable-Silicone-Keyboard-Waterproof/dp/B06WWM5TC6/ https://www.amazon.com/Sungwoo-Foldable-Silicone-Keyboard-Wa... But maybe not very durable.
- chipperyman573 7y agoThe problem isn't so much the feedback, it's that there's a lack of a barrier to stop you from pushing further (making the maximum finger movement minimal) and to a lesser extent that there's no spring mechanism to push the key and your finger back up.