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This is nicely done. As an aside, there was something posted a while back regarding some of the custom workstations that were used to produce art for NES games.
by gdubs 7y ago
This is nicely done. As an aside, there was something posted a while back regarding some of the custom workstations that were used to produce art for NES games. One thing I never really considered, but learned from that article, is how artists back then utilized the imperfections of 'pixels' on a TV set to give sprites more richness. In many ways viewing pixel art on a perfect modern display loses something – a kind of 'warmth' or complexity that becomes too 'perfect' on a high-def display.
- bitwize 7y agoThis is why videophiles never settle for anything less than an analog CRT... all digital displays lose that warm picture and the fatness of the colors.
- T-R 7y agoThis came up indirectly in the thread on color emulation earlier[1] - there was some discussion of the need to emulate phosphor glow[2] [1] https://news.ycombinator.com/item?id=20959831 https://news.ycombinator.com/item?id=20959831 [2] https://sites.google.com/site/psigamp3/PhosphorSimTest1.jpg https://sites.google.com/site/psigamp3/PhosphorSimTest1.jpg