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Fun fact. When Blizzard was working on match making for SC2 they found they’d made it too good. That you’d consistently get matched with someone so close to you
by milesvp 7y ago
Fun fact. When Blizzard was working on match making for SC2 they found they’d made it too good. That you’d consistently get matched with someone so close to your level that each game would be completely draining. They found they needed to widen the standard deviation so that some games felt like a cake walk and other times you just got stomped. What I don’t know is how much of the change was due to direct player feedback, and how much of it was simply trying to maximize player session retention.
I suspect I’m quoting a post I read on gamasutra. Very good site for those interested in game industry anecdotes.