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Someone should put this in Dwarf Fortress, or even better, in Minecraft. Imagine Minecraft generating proper dungeons for you to explore. I don't know about gam
by newswasboring 7y ago
Someone should put this in Dwarf Fortress, or even better, in Minecraft. Imagine Minecraft generating proper dungeons for you to explore. I don't know about game design to know how to do this or what's wrong with this idea.
- Filligree 7y agoThere are already plenty of mods which do this. You could try Roguelike Dungeons, for example.
- DonHopkins 7y agoSimCity 2000 had a random newspaper article generator. https://66.media.tumblr.com/b102240b1a68b839c4c38b883f85e437/tumblr_nyhwrwCbUQ1uo5d9jo3_r1_640.gif https://66.media.tumblr.com/b102240b1a68b839c4c38b883f85e437... https://procedural-generation.tumblr.com/post/134086657418/simcity-2000-newspapers-simcity-2000-doesnt https://procedural-generation.tumblr.com/post/134086657418/s... >SimCity 2000 - Newspapers >Simcity 2000 doesn’t just have terrain generation. Every city has between one and six newspapers that are updated every month with new stories about the city. >The articles are clearly generated from templates, with liberal word substitutions. The templates frequently correspond to the current state of your city, with a few international news items thrown in. The absurdity of the word swaps and the tone of the templates fit in well with the rest of Maxis’s trademark humor. >Later SimCity games would use news tickers, but I miss the extra bit of narrative connection you get with your citizens when you read an interview with them, even one constructed out of absurd templates. The news tickers tended to have clever headlines, but become exhausted fairly quickly, whereas the newspapers had predictable, even serious headlines and funny madlib text, which is I think what gives them more staying power. >Fred Haslam, Debra Larson, and Chris Weiss are credited with writing the content for the newspapers.