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I find it interesting that MMORPGs didn't actually develop in the direction that MMORPGs portrayed themselves as. The idea of an MMORPG was to be an entire worl
by Mirioron 7y ago
I find it interesting that MMORPGs didn't actually develop in the direction that MMORPGs portrayed themselves as. The idea of an MMORPG was to be an entire world and the player would simply be a participant in it. Ultima Online, at first, tried to have some form of an ecological system where carnivores eat herbivores etc. This didn't work out, but you can clearly imagine that the goal was to create a world. However, somewhere between that and modern day MMOs things seem to have changed. The goal doesn't seem to be to create a world, but to simply provide a multiplayer game with a bigger map. It's as though it's meant to be social media with a game attached.
I'm not sure if I worded things correctly, but it just seems to me that MMORPGs aren't trying to build a game world anymore.
- empath75 7y agoThe only game that successfully did that was eve and I always find it amazing that nobody else tried it.
- RugnirViking 7y agoOh people tried. It's just that the effort required to develop these kinds of game worlds relative to the amount of fun gained is often very poor. That's not to say it's nonexistant, it's just that its easy to say something like "I want NPCs to go about their lives in the world convincingly and be affected by player actions", but it's quite another thing to program such a system, pay voice actors, hire writers to write thousands of possible permutations of dialog, with high chances of it ending up having little concequence for the players except as an idle curiosity while they wait for something else.
- jogundas 7y agoI would call those "scaling issues". Let's see if deep learning advances along the lines of gpt2 can start solving them. I think that we will know the answer in 5 years.