3 ms·
I would like to note that the shortcomings mentioned above can be fixed: - a vr passthrough can achieve a much wider FOV than any ar headset. - latency isssue
by findthewords 7y ago
I would like to note that the shortcomings mentioned above can be fixed:
- a vr passthrough can achieve a much wider FOV than any ar headset.
- latency isssues are debatable, I would say it's a non-issue
- eye-tracking and front-facing displays solve gaze
opaqueness. we already have cut-out camera holes in consumer grade displays
I would say that THE current issues with passthrough vr is solving the convergence issue. varifocal lenses are not consumer level technology yet.
- meheleventyone 7y agoVR pass through can get a wider FOV than an AR display but it still is a lot less wide than natural vision. Which was my point. Latency issues might be subjective but there are clearly going to be population trends. I imagine these will be very similar to latency trends with VR and as such latency will be a significant issue. Front facing displays are even weirder than someone with a headset on. I’m confused that anyone thinks sticking a view of someone’s eyes on a flat screen is going to be anything other than weird. It’s diving head first into the uncanny valley.