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Well you have the references to some kind of Glass-esque product in Xcode, and ARKit has been a part of iPhones since the X. It's interesting stuff but Apple do
by FussyZeus 7y ago
Well you have the references to some kind of Glass-esque product in Xcode, and ARKit has been a part of iPhones since the X. It's interesting stuff but Apple doesn't seem to be interested in the fully immersive headsets so many other companies are. Microsoft seems to be doing a bit of both? But they aren't super focused on it.
Frankly I think the use of the word "strain" in that quote is a strain itself. They're definitely working on it, and it's there, but I wouldn't call it a feature they expect to shift units.