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You would need to be in a pitch black room with only one pixel at a time lighting the scene. If you want additional light sources in the room they could be phot
by tobr 7y ago
You would need to be in a pitch black room with only one pixel at a time lighting the scene. If you want additional light sources in the room they could be photographed and blended in with the same technique.
- grenoire 7y ago"You could even set up a small still life around the monitor, and get accurate reflections and ambient light in the room." I think this would be a final additive pass after the pixel setup. Would also allow you to turn it off selectively... The more I think about it the more I want to try it out.
- tobr 7y agoI think you would need to get the reflections in the same pass. It’s basically ray tracing in real life: emit light from a bunch of points (screen pixels), “calculate” how they bounce through the room (ie adjust the brightness of the corresponding photo), and combine them all into a single image.