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Also, with SPIR-V the browsers are simpler, thus less likely to be buggy, incompatible, or have widely different performances. All in all there's waaaaay more
by Jyaif 7y ago
Also, with SPIR-V the browsers are simpler, thus less likely to be buggy, incompatible, or have widely different performances.
All in all there's waaaaay more reasons to use SPIR-V.
- om2 7y agoSPIR-V with full web safety rules and translation to native shader formats is not really simpler to implement than WSL with those same properties. People make these claims but the code doesn’t best that out. There’s also a good chance that in the end the shader processing will be in a common library like ANGLE. With GLAL the issues were much more about the drivers consuming a textual language than about the browser consuming a textual language.