3 ms·
the logic required to make the redstone timing on a machine that large precise enough to control a falling block is insane, to get 99%+ of the blocks like in th
by elif 7y ago
the logic required to make the redstone timing on a machine that large precise enough to control a falling block is insane, to get 99%+ of the blocks like in the video makes this look so much easier than it is.
For those not aware, unlike CPU design where a wire is a wire, in MC, pulses can travel for only 15 blocks before needing a repeater, which necessarily adds a delay.
- mlyle 7y agoIn fairness, in high speed digital design it's not true that a "wire is a wire".
- deleted 7y ago[deleted]
- faissaloo 7y agoThat said people have built zero tick repeaters now and although big and clumsy to work with they do make things like this more possible.
- fencepost 7y agoI'm not sure whether any are used here but there are actually ways to build zero-tick repeaters - they're just larger multi block configurations instead of being a single item. https://minecraft.gamepedia.com/Transmission_circuit#Repeater https://minecraft.gamepedia.com/Transmission_circuit#Repeate...
- russellsprouts 7y agoI downloaded the world to check -- the system does use zero-tick repeaters (dust cut type, I think) for a pause functionality, but for the channels, it actually reads slightly faster than the music plays to compensate for delays as the data gets further out. See my other comment for details: https://news.ycombinator.com/item?id=20960710 https://news.ycombinator.com/item?id=20960710