4 ms·
I've worked on a product does exactly this for displaying a geospatial view over time, and I find it relatively intuitive once you start playing with it. Here's
by gbear0 7y ago
I've worked on a product does exactly this for displaying a geospatial view over time, and I find it relatively intuitive once you start playing with it. Here's a quick view in case it sparks any ideas https://youtu.be/Nq57d6zSrkQ?t=249 https://youtu.be/Nq57d6zSrkQ?t=249
It's also how sequence diagrams are normally drawn, and is how I'd normally think about running through them, so I think it's a great idea to show Rx streams. However, I was kind of confused from playing with the interface a bit and trying to track what was happening, but I think it's an excellent first start to see how everything interacts!
One suggestion for trying to help visualize the interactions between different streams, I'd like to see onion skinned lines attaching events between streams. ie as the timeline hits the moment an event triggers between two streams you draw a horizontal line between the events and then as time goes on the line fades (to a controllable limit). Then you'll be able to see all the actual interaction lines between streams without cluttering the view.
- Gehinnn 7y agoWhat exactly did confuse you? I don't understand how the fading should work, as the visualization is not realtime but rather abstracts time away.
- gbear0 7y agoI think the most confusing part is trying to figure out the connection between the different streams/columns cause it's not obvious the effect that events from each individual bar has on any other bar (part of what the horizontal lines in a sequence diagram show). It's also not obvious which columns are Rx streams and which are inputs cause they're visualized the same way. Example 'window, window count, window time' demo has an 'openings' column that's interactive but you wouldn't know it unless you clicked on it, and I'm not exactly sure what it's an input to without having the time bar directly on an event and seeing other events that line up. The fading doesn't have to work based on wall clock time. I'd probably start off with trying to make it fade over a distance of 10% of the screen height along the vertical time axis. But you could come up with a bunch of different ways to model your 0-1 fade boundaries.