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Yes! Riffing off that, I'd want to do a version where all the data in the game is pure randomness, but where your experimental configurations can influence the
by SilasX 7y ago
Yes! Riffing off that, I'd want to do a version where all the data in the game is pure randomness, but where your experimental configurations can influence the outcome. (e.g. you can clean the equipment, which alters the reading, or redo experiments that "went wrong")
You'd be given a prize/goal for publishable findings. Then you'd gradually introduce enough bias into the experiments to get something publishable, and then get hit with the reveal that "oh you were generating effects from random data, jerk".
(Okay, maybe that's overcomplicating it.)