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Game companies often seem (to my eyes) to cluster around major CS universities, and incidentally many of these universities have vibrant arts/creative communiti
by patagurbon 7y ago
Game companies often seem (to my eyes) to cluster around major CS universities, and incidentally many of these universities have vibrant arts/creative communities (especially the juggernauts like UC schools, Toronto, Vancouver, MIT, etc etc). I think if you scraped even the top 500-1000 indie games you’d see some pretty serious clustering.
But there are, of course, also very large communities for gaming online, from development to consumption. Most (if not effectively all) "core-CS" innovation takes place at university research groups, corps, and conferences, a much higher barrier to entry than itch.io for instance. CS innovation really requires a large amount of experience in a very limited subfield to make progress.
Game design is just less esoteric than the frontiers of CS imo.
- Retric 7y agoI suspect when adjusting for the respective population you get a reverse effect as people graduating from top CS programs tend to have significant debt reducing their willingness to take risks. On top of that they have high opportunity costs. In areas like AI that’s countered by the benefits of an elite education. But, game designers need to be generalists which is harder for schools to teach over short time frames. PS: That’s not to say CS graduates from top schools are under represented, just that they had a gap and likely left the area.