4 ms·
Halo 2 had the bxr bug (sequence of the “b” button, the “x” button, and the right-trigger). If you executed the sequence with the right timing, aim, and proximi
by weberc2 7y ago
Halo 2 had the bxr bug (sequence of the “b” button, the “x” button, and the right-trigger). If you executed the sequence with the right timing, aim, and proximity, it would immediately kill a nearby opponent (“b” triggered a melee which took down enemy shields, “x” cancelled the cooldown animation of the melee to begin the “reload” animation, and the right trigger would cancel the reload animation and shoot the opponent. Headshots on does with no shields were one-hit kills. This was a great bug because anyone could do it, but it required a lot of skill to execute. https://youtu.be/H8HtTQOXKA4 https://youtu.be/H8HtTQOXKA4
Superbouncing on the other hand was just annoying.
- sgarman 7y agoThe problem with bxr is the rest of the game, maps, modes, weapons etc were not balanced around the br one shotting people. As someone who used it frequently I was not a fan and it only felt fun when other people didn't know how to do it yet which is bad game design.
- weberc2 7y agoDisagree. It brought balance to the game; otherwise it was about getting to the power weapons the fastest. This meant you had meaningful fights all over the map instead of the just clustering around rocket launcher spawn. I also played mostly MLG game modes where you started with battle rifles instead of SMGs, so that might explain some of our disagreement.
- weberc2 7y ago*foes, not "does" (autocorrect / missed the edit window)