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Humans are much better at noise removal than computers. Many people can look at an object and see what's extraneous to the basic form--what's left is the skelet
by rpmisms 7y ago
Humans are much better at noise removal than computers. Many people can look at an object and see what's extraneous to the basic form--what's left is the skeleton. Computers, so far, don't have the context to do this, and instead try to recognize objects based on visual patterns, etc.
Perhaps "weighting" models, allowing algorithms to look for centers of gravity and mechanical behavior would help. Humans exist in a 3d world, but we also interact with a simplified 3d world.
We don't worry about the plastic bag in the street because we can feel how our car will respond. It's trivial. There's no "weight" attached to the object.
Weight and balance are incredibly important psychologically (see the burgeoning popularity of weighted blankets), and that's a thing that's missing for computers. Having a tangible sense of the world in our minds gives us a huge leg up when relating to it.
- short_sells_poo 7y agoI'd like to argue that it's rather the extreme connection density and feedback loops that connect all these different concepts. Taken on their own, each of these models that the brain (and perhaps artificial neural networks) construct are weak predictors. This is compensated for by their sheer number and the plasticity of the feedback loops between them. As you say, when a human observes a plastic bag, a vast number of different models and transformations aggregate their predictions in a highly nonlinear fashion: The bag has a plasticky look, it seems to be flopping around, it is slightly see-through, it produces a certain sound that implies a hollow cavity etc... these primary observations are processed by the sensory neurons, which do a first pass filter to remove noise completely subconsciously. If they don't get enough feedback, perhaps it was just a mirage of a bag - not real - and you do a double take and realize it was just a play of shadows. But let's assume first pass feedback confirms that it is likely a real sensation. The primary inputs are then confirmed by secondary predictions: The bag is carried by the wind, implying low density, the sound it makes is common for empty thin plastic materials, it has a matte surface that lets through some amount of light, etc... the subconscious thus makes the conclusion that it is indeed probably made of thin plastic and therefore of low density and low hardness and therefore not a threat in terms of high velocity impact. Your swerve reflex thus doesn't kick in and you drive straight. But this reasoning requires an in-depth model of the world. It isn't enough to just recognize the shape of a bag, because that could be a myriad of other things. Only by having a model and thus understanding of all these different aspects of reality can one make a prediction as robustly as a human. And that is not a high bar, because humans are not good at predictions, let alone on short timescales. We are prone to biases, sensory errors, local minima from past bad experiences, basically the lot.
- w0utert 7y ago>> But this reasoning requires an in-depth model of the world. It isn't enough to just recognize the shape of a bag, because that could be a myriad of other things. Only by having a model and thus understanding of all these different aspects of reality can one make a prediction as robustly as a human. This is a great summary of why I think current deep-learning based methods will never lead to 'intelligence' that is good enough to e.g. navigate the real world like humans do. They are all based on learning to recognize patterns to infer which things look the same as whatever was in their training set, but they have no semantic capabilities beyond simple classification. >> And that is not a high bar, because humans are not good at predictions, let alone on short timescales. We are prone to biases, sensory errors, local minima from past bad experiences, basically the lot. This observation I don't really follow, I would say the bar to match human reasoning abilities is extremely high for exactly the reasons you described yourself.
- short_sells_poo 7y ago>> This observation I don't really follow, I would say the bar to match human reasoning abilities is extremely high for exactly the reasons you described yourself. Sorry I should've phrased it better. I was trying ti imply that just matching human reasoning abilities is indeed an undertaking of incomprehensible complexity, _and_yet_ it is still highly error prone. I believe a system that replaces humans will be under close scrutiny and just being at par won't be enough.
- short_sells_poo 7y ago>> This is a great summary of why I think current deep-learning based methods will never lead to 'intelligence' that is good enough to e.g. navigate the real world like humans do. They are all based on learning to recognize patterns to infer which things look the same as whatever was in their training set, but they have no semantic capabilities beyond simple classification. I'm not a neurologist or cutting edge ML researcher by any measure, but this is my viewpoint as well. The astounding amount of information and internal models, and the astounding complexity of these models in terms of connections and feedback loops (and their plasticity) implies to me that our current pedestrian attempts at AI are nowhere near what is required for GAI, let alone human level GAI. It seems to me like a lot of hubris to suggest (as I've seen people do) that in just a couple of years we could get there. Currently we have not even a clue how consciousness arises. We have evidence that it is physically possible, but that's it. The leading enterprise in the area, Google/Youtube routinely fail to identify objects and sounds in videos. My prediction is that what we have currently is a local optimum that expands our capabilities a lot, compared to what we had before, but in terms of genuine insight into human level AI, it will prove to be a dead end. I'd love to be proven wrong though.
- derf_ 7y ago> Computers, so far, don't have the context to do this As someone who did their Ph.D thesis on the statistics of shape using models based on the medial axis (i.e., a skeleton), I would beg to differ. Whether these models are as easy to apply (computationally and conceptually) as the currently in-vogue techniques is another question, but there is nothing magical here that computers are incapable of.
- zeusk 7y agoHah, I was going to point this out. We already use MAT (Medial Axis Transform) - quite heavily in 3D printing and object/space recognition.
- rpmisms 7y agoSure, just the skeleton part. How about density, deformation, and reflectiveness? All at once? We can simulate these, so we can obviously detect them, but not yet.
- la_barba 7y agoI know you meant it as a general statement, but I think it depends on the kind of noise, and obviously the type of signal. Its trivial for a computer to look past 'fixed pattern noise' to find the data in an audio-visual signal. For certain noisy signals, a compute device could amplify/scale the data (and then perform noise removal) to retrieve the signal, etc, etc..
- chongli 7y agoI think one of the most important aspects of human vision that everyone seems to overlook is that it's active. We aren't just sitting in a dark room looking through a video feed our whole lives, we actually live in and interact with the world. Our eyes are active in that they move freely and can focus at different distances. We also happen to have two of them and our brains have a model for how far apart they are. These two features (active focusing and binocular vision) give us incredible depth perception. Our brains use this depth information to separate objects from the background, something a machine learning algorithm cannot do if you're just feeding it a billion photo labeled training set.
- hnick 7y agoThe brain also makes decisions very early and updates it as it has time to reconsider the data. We've all probably had cases where we saw a person sitting down then realised it was just a jacket draped over a chair. At least from my own personal experience, it's very biased too. It seems the more tired we are, the more likely we are to incorrectly recognise immobile objects as people or animals at a glance.
- zelly 7y agoThis is regularization. Once that's solved, humans have no intrinsic advantage.