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I have ~80 hours in PoE and started because it looked fun and the microtransaction system seemed reasonable. I stopped because it's pretty clear that what their
by xbkingx 7y ago
I have ~80 hours in PoE and started because it looked fun and the microtransaction system seemed reasonable. I stopped because it's pretty clear that what their system lacks in straight gambling mechanics, it more than makes up for in sly psychological tricks.
PoE's "micro"transaction system is much closer to a paid mod or DLC model. Yes, they're mostly cosmetic and QoL items for sale, but they certainly don't feel optional if you've ever played any other RPG or loot-heavy game. Like you mentioned, prices are stupid high and there's nothing "micro" when decent cosmetics run $40+ and a single full effects set is $150+.
The main story takes 20-40 hours, and pretty early on you'll almost HAVE to buy additional loot storage. It's a loot heavy game with no easy way to sell loot that doesn't require storing it (no gold or credits), so they're banking on people getting annoyed by their stash system (which really sucks) and purchasing the added storage. Rolling a new character uses that same storage, so you feel the pinch at each playthrough.
And even if you complete the story, store bought armor at level 2 looks infinitely better than anything you can actually earn through skill or play time. I mean, they already sell "supporter packs" with effects/pets/etc you can't buy a la carte or earn, so the whole facade of these cosmetics "paying to support the game" is already cracked.
They also play that game where you have to buy a custom currency (points) in $5 increments and the vast majority of the items are priced at odd increments, so you're almost always leaving money on the table.
They could offer multiple monetization schemes, like an unlock with each expansion to allow earning some variation of the nice skins and additional storage, while still keeping the game F2P (though I'd love to see them lock applying purchased cosmetics behind a level requirement). I'd be happy to pay $60 for the game and $30-40 per expansion, but I'm not going to just start dumping money into a game to get past the artificial stash constraints or rent worthless digital paint jobs.
There are too many sneaky little quirks that just happen to favor spending money for me to feel good about the game.
- xurias 7y ago> store bought armor at level 2 looks infinitely better than anything you can actually earn through skill or play time You touch on the two things that make me hate free to play games. It seeps into the design philosophy in a way that makes the experience worse for everybody because they need to incentivize buying stuff. A lot of people like playing dress-up, but there's no way to do that in PoE without paying crazy amounts of money.
- deleted 7y ago[deleted]
- mrguyorama 7y agoLike the halo 3 days where the "cool" looking armor was because you completed difficult challenges, or you could dress up however you want, without spending $150
- Konnstann 7y agoFirstly, if you run out of 4 stash tabs during the story you're picking up way too much. Easy mistake to make, but POE drops way too much loot and most of it is useless. If you're attempting to sell what you've found in the story you're also just wasting space. Supporter packs aren't there for value, they are there as a "supporter pack". You buy it to give money to the dev, and you get some cosmetics, as well as most of the price of the pack as premium currency, which you can spend on more cosmetics, or stash tabs. I'd argue that character MTX isn't even worth spending money on given the amount of flashy skills and effects there are, that obscure your character, but that's a different argument. If you're happy to pay $60 up-front for the game, why not just buy the stash tabs and be happy? $60 buys you more than you'll ever fill up. As someone who played for ~3 years before dropping a dime on the game, I have to say I don't see the "quirks" other than stash space. The only other incentive is the regular "spend points to get a free box" where everyone just spends the equivalent of $0.50 on a bug to get theirs, using up the leftover points they had.