3 ms·
The key difference is that http://www.whatthefuckshouldimakefordinner.com/ http://www.whatthefuckshouldimakefordinner.com/ and the like aren't using vulgarity
by msbarnett 16y ago
The key difference is that http://www.whatthefuckshouldimakefordinner.com/ http://www.whatthefuckshouldimakefordinner.com/ and the like aren't using vulgarity in the service of an attack on other people's hard work.
And I tend to agree with the article's argument that a criticism of the design without using the design is pointless nerdrage.
- jw84 16y agoJust because work is hard and it was done doesn't mean it's above criticism.
- msbarnett 16y agoThere's a difference between criticism and vulgar flaming. I have no problem with the former when presented constructively and with some knowledge of the subject, but the blog is engaging in the latter.
- jw84 16y agoA quick glance at Read the Fucking HIG and it's very clear what they're mocking deserve to be mocked; not a single one validates based on the HIG. Vulgarity is immature and childish but it's a tonality the Internet has adopted. You can participate or choose not to, sermonize about decency or not, but this insistence--beyond the scope of this article and RTFHIG--that everyone does things on your pace, your schedule, your needs, your preferences, on you... is just so whiny. Care less, it'll make you happier.
- msbarnett 16y ago> this insistence ... that everyone does things on your pace, your schedule, your needs, your preferences, on you... is just so whiny. We're talking about the "Everything that differs from the HIG is a fucking abomination" crowd here, right? </sarcasm> I value civility, pragmatics, and constructivity, and you evidently don't. I think we've reached the point where it's clear we have two fundamentally different opinions and continuing to talk past one another is pointless.
- Stormbringer 16y agoBut there is this social element to designing an app on OS X that you don't get elsewhere. People will critcise you if your app 'feels wrong' or 'feels un-mac-like'. This is why writing software for the mac is harder than the PC. On the PC (or especially Linux) you can just do whatever you like, whatever makes sense to you. But here's the thing, the reason that the Mac feels so 'intuitive' is because - if you're doing it right - you have to implement six different ways to do anything. That means that the second or third way someone tries to do something will work, so it feels instant. On the PC if you try 20 ways to do something, and it doesn't work, you feel frustrated. This is a lot more work. It is much easier on the PC because if you can't be arsed supporting say... drag and drop, no one is going to call you on it. On the Mac, you will be pilloried. Saying it's not fair on people because of their hard work is to commit two errors: (1) to not understand Mac culture, where developers are expected to put in the extra effort (2) to falsely label something as hard work when they clearly haven't done their homework, and have taken shortcuts to avoid putting in the real hard work If I ask someone to cut my lawn, and they go over it with a roller in order to flatten it because they can't be arsed and it's just the same... I will not praise them for their ingenuity or hard work. They haven't finished the task. Also, there is a third point (3) to commit the error of thinking that the software is finished and set in stone forever Software is change. But how will they know to change if no one points out to them the error of their ways?