8 ms·
Games are complex, but nothing compared to large enterprise systems, especially financial. Typical (simplified) day for me: either download files or expect fil
by hermitdev 7y ago
Games are complex, but nothing compared to large enterprise systems, especially financial.
Typical (simplified) day for me: either download files or expect files to be delivered by start of business (typically 8am). Files need to be cleaned, uploaded. Changes need to be sent to untold numbers of other systems. 830am-300pm, various trading activity, new instruments being added, quants want new benchmarks, etc, more data loaded. 3pm, trading ends, mad rush to calc end of day returns, pricing and positions. All of this has to be sent to external accountants and auditors within about an hour.
Id imagine games largely dont have many external dependencies (maybe on a service such as steam, Xbox live, PS network, etc), but they dont have to process and or deliver files from/to numerous sources for tje game to work. They just need the service live. They dont have to wait 15 minutes to check Bloomberg SFTP to find out that their request failed for some untold reason.
I wouldn't be surprised to find AAA gaming and financial networking to be similarly, but differently complex for different and yet similar reasons. Both will want to reduce latency to the greatest extent possible, but for very different reasons.