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at electronic arts the ancillary stuff like matchmaking, stats etc is C# microservices stuff in AWS.
by gameswithgo 7y ago
at electronic arts the ancillary stuff like matchmaking, stats etc is C# microservices stuff in AWS.
- SeanBoocock 7y agoIt varies quite a bit between studios and game. Some legacy games have C++ service backends. There is a lot of java throughout the org. I am currently working in node/typescript.