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Tala Moana, exile! Very interesting to see a GGG answer here! I admit to being very curious about the Path of Exile architecture, and your answer has barely wh
by pcnix 7y ago
Tala Moana, exile!
Very interesting to see a GGG answer here! I admit to being very curious about the Path of Exile architecture, and your answer has barely whet my appetite. I have some questions that might give me better clarity over architecture if you are up for answering them:
1. How is data replicated across regions? And how is trade across regions handled? Do the instance servers hand over character data to the account authority in the new region?
2. I remember speculation about some builds that caused extreme amounts of server side compute and slowed things down, was this compute performed on the instance servers? Like poison/chain/monster damage calculations?
3. Is there any sort of automated detection of inconsistent game states done by the instance servers? Duping protections or some such?
4. What is the scaling plan like at GGG? Does the system have obvious bottlenecks that are known or is it easy to scale for the near future?