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Since you gave credit to even your operating system, the fact that that you leave out any canvas/webgl libraries probably means you didn't use any -- I'm superl
by fuzzythinker 16y ago
Since you gave credit to even your operating system, the fact that that you leave out any canvas/webgl libraries probably means you didn't use any -- I'm superly impressed! Was thinking you may be using three.js or pre3d to get it working on both canvas & webgl.
@everyone: Try it in webgl like in Chrome Canary or FF4, huge difference in performance and panning angle allowed.