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I like the approach for that class, although it looks like a terrible experience curve for a game; you have to grind for weeks to reach Level 2, but then most o
by archangel_one 16y ago
I like the approach for that class, although it looks like a terrible experience curve for a game; you have to grind for weeks to reach Level 2, but then most of the subsequent levels are achieved relatively rapidly. Also you could hit a ceiling where it's no longer possible to achieve Level 12 because you missed out on XP earlier.
Fun, but the metaphor doesn't fit quite well enough for me.
- jacques_chester 16y agoIntermediate work is used as a way to get students to perform work as the semester progresses, rather than trying to do it all at the end. There's lots of reasons why. For example: * Memory formation works best with spaced repetition. * Students will just cram for an exam if you let them, which won't form long term recall. * Spreads the assessment workload over the semester. Actually, spaced repetition with game mechanics might work best. I was looking at a spaced repetition idea for a thesis ... a badges/levelling up thing might make it easier to pitch to students.