3 ms·
Bingo, this *1000. Your team ends up spending half their time writing painful depressing tests that are bad afterthoughts. Generally with TONS of mocks and lit
by AgloeDreams 7y ago
Bingo, this *1000.
Your team ends up spending half their time writing painful depressing tests that are bad afterthoughts. Generally with TONS of mocks and little real meaning.
- cbanek 7y agoThe other half of the time is spent editing the tightly coupled mocks/tests when you refactor the real code. Bad tests can be a liability, not an asset.