4 ms·
I really really wanted Ultima Online 2 to happen, and looking back, it could have changed how future MMOs like Everquest or WoW had been developed. The failure
by jadbox 7y ago
I really really wanted Ultima Online 2 to happen, and looking back, it could have changed how future MMOs like Everquest or WoW had been developed. The failure of UO2 made a lot of studios wary of sandbox open world games, and they decided to go the more moderate route of theme-park design (limited, predictable design) for both world design and character abilities.
- SeanBoocock 7y agoEh Star Wars Galaxies was still developed in the “sandbox” mold and released to tepid reception. There have been successful sandbox MMOs - EVE Online and Second Life - but the audience for that experience is a lot smaller than for games like WoW (or the MMO-lites that are de jure now like Destiny, The Division, Anthem).
- jghn 7y agoThe writing was already on the wall the moment EQ came out. I loved the sandbox style but it was clear that the majority did not, and the majority of the untapped market definitely would not