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3DTin does use Web Workers. However the smoothing algorithms generate too much data if there are lot of cubes and/or the smoothness is high, that makes the tab/
by jayeshsalvi 16y ago
3DTin does use Web Workers. However the smoothing algorithms generate too much data if there are lot of cubes and/or the smoothness is high, that makes the tab/browser unresponsive. The problem of vanished parts of the model at higher smoothness is a known one (happens when WebGL is the backend). I've further optimizations planned in the near future that should improve the performance gradually and fix the bugs like vanished parts. Stay tuned. Thanks for the feedback.
-3DTin Developer
- malkia 16y agoI think smoothing of ONE is just fine - Maybe you should just leave at that. Cool app :) - Lots to learn from it (using WebGL, etc.). Before looking in the source code - was something like marching cubes used for the smoothing?
- jayeshsalvi 16y ago3DTin uses Catmull-Clark subdivision to create smooth surfaces. Details here: http://blog.3dtin.com/smoothing-or-subsurfacing http://blog.3dtin.com/smoothing-or-subsurfacing - 3DTin Developer