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It's not irrelevant unless you intend to focus on modern, triple-A graphics engines. Lots of indie game developers don't care about that stuff! There are even p
by chongli 7y ago
It's not irrelevant unless you intend to focus on modern, triple-A graphics engines. Lots of indie game developers don't care about that stuff! There are even people working on new games using engines from the 90s, such as the Build engine [1]. Ion Fury [2] is one example.
I think the more you focus on modern graphics engines, the more difficult it is to stand out from the crowd. You end up in a rat race where you need a huge team of artists to create all of the assets for your photorealistic game.
On the other hand, with an old engine (or a new engine using traditional rendering techniques), you can make something distinctive and stylish with a smaller team. After all, they say the enemy of art is the absence of limitations.
[1] https://en.wikipedia.org/wiki/Build_(game_engine) https://en.wikipedia.org/wiki/Build_(game_engine)
[2] http://www.ionfury.com/ http://www.ionfury.com/
- taneq 7y agoJust to build on this, modern triple-A games are incredibly asset-based. It doesn't matter how good a coder you are, unless you have an art department producing every single tiny little detail of your in-game assets, they're going to look terrible. This is part of the reason low-fi games are making a comeback in the indie scene, because they can actually look good with only one or two artists working on them (or even sometimes with programmer art.)