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I think I know what you mean. In terms of the quantity of tools, people and solutions it's hard to beat web. >Maybe your problem is that doing something profes
by freetonik 7y ago
I think I know what you mean. In terms of the quantity of tools, people and solutions it's hard to beat web.
>Maybe your problem is that doing something professionally will always force you to spend time on parts you find uninteresting?
Maybe. But that's just part of the problem. The other part is breath-first nature of work. In web, you have to cover a lot of different bases in order to get things going. I imagine in mobile dev it's more of a depth-first nature. There are less things to think about.
>You might find 2D game dev to be fun, if you hyper-focus on a single platform.
Thank you, I haven't even considered that. Quick look at the current state of Unity and it seems like it could be interesting. I like to draw [1] and the idea of drawing game art sounds appealing.
[1] https://rakhim.org/honestly-undefined/ https://rakhim.org/honestly-undefined/