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Maybe I'm just salty that I didn't figure out you could pick up laser redirectors without breaking the connection until after beating the game, but The Talos Pr
by NoodleIncident 7y ago
Maybe I'm just salty that I didn't figure out you could pick up laser redirectors without breaking the connection until after beating the game, but The Talos Principle always seems out of place in these lists. I've always seen it as a game focused on its story, which by necessity involves puzzle-based gameplay; but I've never thought that the puzzles were that good. In particular, it feels like the game actively discourages you from using 3D spatial reasoning, in favor of the puzzles being about using the tools you have to collect more tools. Most of the puzzles could have just been a 2D top-down perspective.
- logfromblammo 7y agoThe puzzles needed for the low-effort ending are all like that, but some of the puzzles required for the 100%-completion ending are literally outside the box, requiring you to use tools from multiple discrete puzzle zones together, or to liberate tools from their zones to use in a portion of the level outside the puzzle fences. Additionally, there are multiple Easter eggs peppering the game that take some amount of subversive reasoning to see or touch. There's a "solve the puzzle as presented" level of reasoning, and there's a "break the puzzle" level of reasoning. Some puzzles have a "get the tetromino" solution, a "get the star" solution, and a "get somewhere I shouldn't be able to reach" solution. For instance, have you found the Space Core, from Portal 2, in The Talos Principle?