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Hardware is hard. And robotics is 10X as hard. Then make it a consumer product that no one needs. And snap, you're dead.
by codesushi42 7y ago
Hardware is hard.
And robotics is 10X as hard.
Then make it a consumer product that no one needs. And snap, you're dead.
- deleted 7y ago[deleted]
- darkmighty 7y agoThe real world is expensive. Everyone has a smartphone in their pockets (and most a moderately powerful PC of some kind depending on region), where hundreds of hours of challenge and entertainment can be had for free (or a few dollars). A piece of hardware for entertainment costing hundreds of dollars would need to be absolutely unforgetable (or provide a very lengthy/rich progression) to compete realistically. I think either it needs to be an amazing teaching tool and/or have other useful capabilities (like merging a roomba/educational robot, or merging educational/house monitoring); or the cost needs to come way down for mass adoption. I believe both have future (my dream is widespread robotics within <$10).
- nomel 7y agoI want a robot, owned by my apartment complex, that I can schedule to pick up my trash. Getting it to come up the stairs shouldn't bee too hard, right?
- Aromasin 7y agoThat's not hard. The hard bit is adding capabilities for when people leave obstacles in the hallway, or little kids are running around and playing with it, or some arsehole decides to tip it over, or the bin is damaged, or is over filled, or isn't positioned correctly, or the dumping spot is full, or the stairs just got new carpet. The problems with consumer robotics rarely are to do with the actual mechanics. Most electrical undergrad degrees have a module where you program a robot to follow a line or course, and it's quite simple to do. The problems occur when you take it out of it's test environment and 'leave it to the elements' as it were.