3 ms·
Currently tetris players are not the ones winning usually. Combo is still really strong because it basically stun locks you by throwing garbage at you and a suf
by httpsterio 7y ago
Currently tetris players are not the ones winning usually. Combo is still really strong because it basically stun locks you by throwing garbage at you and a sufficiently strong combo player can make you top out from an empty playing field even if you clear three tetrises back to back.
Tetris players also get wrecked by t-spinners as t-spins do double damage compared to how many pieces you clear. The t-spin is the only piece that can send 6 lines back. And with about three bags worth of pieces you can do a t-spin triple + t-spin double + t-spin single = 12 lines.
Only way you can top that is with three all-clears which you most likely won't get.
With the current rules, if you wanna win, you gotta be either t-spinning or comboing in pvp tetris.
- dragontamer 7y agoIts great to see another good Guidelines player discussing these issues :-) Its clear you have a lot of experience in this matter. You are correct in that TSpins are a great upstacking strategy. Tetris however is a downstacking / defensive strategy. Consider a "Counter-Tetris": You clear 4-lines of garbage, while dealing 4-damage (+B2B). That's a "effective garbage differential" of 8-lines (+B2B) (you lost 4-garbage, while dealing 4-damage to the opponent). This ideal doesn't always happen, but its far more powerful than a TSpin Triple. It is impossible to build a TSpin Triple out of garbage, you MUST create a specially crafted overhang. TSpin Triples always leave an overhang. As such, TSpin Triples and TSpin Doubles can at best, clear 1-line of garbage. (and a TST will block your garbage hole until the TST is executed AND the overhang is somehow cleared). TST into 1-line of garbage is 7 "garbage differential" (2-lines of upstack, 1-garbage cleared + 6 damage sent + B2B). TSD into 1-line of garbage is 5 garbage differential (+B2B) (1-line of upstack, 1-garbage cleared + 4 damage sent + B2B). Counter-Tetris is 4-garbage lines cleared, 4-damage sent+B2B (8-garbage differential). 3-garbage lines cleared is 7-differential, and 2-garbage lines cleared is 6-differential. As such, even a 2-garbage + 2-upstack Tetris is more "garbage differential efficient" than all TSpin Doubles, while a 3-garbage+1-upstack beats a pure-upstack TSpin Triple. Just don't upstack a Tetris, and you'll do fine. Upstacking for a Tetris is grossly inefficient compared to Upstacking TSD or TST. --------- My recommended strategy is: TSD for upstack, Tetris for downstacking. TSD keeps the "hole" open for an emergency Tetris if the opponent starts to spike you (an incoming I OR T block can be executed). A TST overhang blocks the hole however forcing ordering. (you MUST use a T-block), and the overhang will block the I-block until you clean it up somehow. --------- Anyway, I argue that going for Tetris should be a stronger strategy... because "Tetris" is literally the name of the game. The "namesake" strategy is weaker than people expect as it is, weakening it further by using a full-randomizer would probably be a bad idea.