3 ms·
"An interactive program delivered an image of a token on the screen when she completed an assignment. She could then trade in those tokens to play games. To Dr.
by tsumnia 7y ago
"An interactive program delivered an image of a token on the screen when she completed an assignment. She could then trade in those tokens to play games. To Dr. Boyd, a professor of medicine at Johns Hopkins, it looks more like a video game than a math class."
I think this is a core part of the problem. Gamification, perceived usefulness, and enjoyment are being used in lieu of actual learning gains. I believe, however there is too much focus on "enjoyment" rather than learning.
As an example, my research is on rote practice of writing code. Literally retyping syntax, because I believe the technical literacy is the foundation to conceptual understanding. This is no different than a cook, musician, athlete, even doctors. However, retyping syntax is not "fun". It's not "interactive". It's not meta-cognitive. It's drilling. But the responses I get are near bimodal. Some people fully understand the logic and others outright argue against it.
However, rote practice is (in my opinion) the first step to high-level learning. Meta-cognitive skills like self-explanation are great but only if you have the prior knowledges to utilize them. They should not be given to a pure novice; however, no one wants to admit to being a novice. Somehow, that's for children, but I'm an adult / young-adult / "big boy"! True novices should be given the chance to learn these lower level skills without feeling like its beneath them or treated as "lesser" than higher level skills.