3 ms·
> Evolved player makes invalid moves far away in the board, causing opponent players to run out of memory and crash Well, this sounds like speedrunning. People
by eatitraw 7y ago
> Evolved player makes invalid moves far away in the board, causing opponent players to run out of memory and crash
Well, this sounds like speedrunning. People have found arbitrary code execution vulnerabilities in SNES and used them to jump to the credits (which counts as completed the game) in less than a minute: https://www.youtube.com/watch?v=Jf9i7MjViCE https://www.youtube.com/watch?v=Jf9i7MjViCE
They also used the same technique to inject runnable code in the game: https://www.youtube.com/watch?v=jnZ2NNYySuE https://www.youtube.com/watch?v=jnZ2NNYySuE
- b_tterc_p 7y agoNah that’s not the same thing. In this case it’s just choosing an option that involves very large numbers because it’s learned that it’s opponent can’t handle large numbers. There’s no code injection
- eatitraw 7y agoThe SMB3 ACE is one of the most technically interesting glitches. The usual skips and saves are much more mundane. My point here is that there is similarity between (some) human players and some AI players. Even the discussion whether exploiting a glitch is actually 'winning' also looks very similar.