4 ms·
The idea has been around in game user interfaces for a while. The mouse-trail dhtml animations were a plague, but this pertains to single elements, and may help
by some1else 16y ago
The idea has been around in game user interfaces for a while. The mouse-trail dhtml animations were a plague, but this pertains to single elements, and may help elevate their importance in the visual hierarchy.
- moe 16y agoThe element highlight has a purpose. It tells the user: You are currently hovering this and your next mouse-click will activate it. How does highlighting only part of the hovered element help to "elevate" anything?