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All the points he made about design up-front I'm entirely on board with: obviously it's difficult to say how much is necessary / right / overkill, but you defin
by ealexhudson 7y ago
All the points he made about design up-front I'm entirely on board with: obviously it's difficult to say how much is necessary / right / overkill, but you definitely want to think about what you're building.
TV/film/studios as a model don't offer a particularly compelling vision (to me, anyway). Games work a lot like that, and I think they're probably some of the worst development jobs you can have (as a rule).
- Chris_Newton 7y agoYes, the “studio” terminology also seems a slightly awkward fit here. There were some good points made, but I’m not sure it’s the best analogy.