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Glad I'm not the only one. I learned to program making Unreal Tournament mods. The replication model of the Unreal Engine remains one of the best I've ever se
by usaar333 16y ago
Glad I'm not the only one. I learned to program making Unreal Tournament mods.
The replication model of the Unreal Engine remains one of the best I've ever seen. Nonetheless, as with anything involving a distributed system, it is very easy to make errors.
Even the original UT (version 400) had a serious error due to the ease of marking functions network transportable. The function to cycle maps was marked to allow the client to send it to the server. It was certainly nice having the ability to select maps on any server. :)