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My UX professor told us "if you have to explain it, then it's poorly designed"; I think this is right in most cases. That, or it's well-designed, and you're mak
by arcturus17 7y ago
My UX professor told us "if you have to explain it, then it's poorly designed"; I think this is right in most cases. That, or it's well-designed, and you're making it superfluous as you're saying.
- jrochkind1 7y agoi think that's a good rule of thumb and something to strive for, and most interfaces can be made more obvious than they are with more skilled design work... but imagine if you applied that rule to, say, an airplane cockpit. Sometimes powerful interfaces for doing complicated/powerful things need to be learned. (And an airplane cockpit can still be designed poorly or well at varying degrees, certainly! A well-designed one will be safer and easier to use. But nobody thinks an untrained person should be able to step into even a well-designed one and fly a plane. That doesn't mean it's a poorly designed interface).