2 ms·
Yup. I worked on a few doomed game projects in the late 90's. The quake tools were where a lot of people started learning. Unreal was a huge step as well, as th
by jasonwatkinspdx 7y ago
Yup. I worked on a few doomed game projects in the late 90's. The quake tools were where a lot of people started learning. Unreal was a huge step as well, as the editor had a lot better ux.
I shifted out of doing level design work, but some of the people I worked with ended up on the Medal of Honor team.