3 ms·
> but I'm sure a lot of people became better C programmers as a result. A lot of people also became professional [level] designers because of his works - Doom
by pizza234 7y ago
> but I'm sure a lot of people became better C programmers as a result.
A lot of people also became professional [level] designers because of his works - Doom was innotivative, among the many things, in the fact that it was designed from the ground up for extension (modding).
- jasonwatkinspdx 7y agoYup. I worked on a few doomed game projects in the late 90's. The quake tools were where a lot of people started learning. Unreal was a huge step as well, as the editor had a lot better ux. I shifted out of doing level design work, but some of the people I worked with ended up on the Medal of Honor team.
- badocr 7y agoIndeed, and Valve hired a bunch of people from the Doom/Quake modding scene for Half-Life 1.
- pfranz 7y agoValve's engine was also based off and licensed from Quake's. https://en.wikipedia.org/wiki/GoldSrc https://en.wikipedia.org/wiki/GoldSrc